#include "testApp.h"
#include "ofxONI.h"
#include <string>
//--------------------------------------------------------------
void testApp::setup(){
	oni.setup();
}

//--------------------------------------------------------------
void testApp::update(){
	 oni.update();
}


//--------------------------------------------------------------
void testApp::draw(){
	oni.skeletonTracking();
}

//--------------------------------------------------------------
void testApp::keyPressed  (int key){

}

//--------------------------------------------------------------
void testApp::keyReleased(int key){

}

//--------------------------------------------------------------
void testApp::mouseMoved(int x, int y ){

}

//--------------------------------------------------------------
void testApp::mouseDragged(int x, int y, int button){

}

//--------------------------------------------------------------
void testApp::mousePressed(int x, int y, int button){

}

//--------------------------------------------------------------
void testApp::mouseReleased(int x, int y, int button){

}

//--------------------------------------------------------------
void testApp::resized(int w, int h){

}

